The surface normal at the point of contact.
The point of contact between the two objects (or an estimation of it, in some sweep tests).
Only defined for segment and sweep intersections, and is a fraction from 0 to 1 indicating how far along the line the collision occurred.
(This is the t value for the line equation L(t) = A + t(B - A)).
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The overlap between the two objects, and is a vector that can be added to the colliding object’s position to move it back to a non-colliding state.