Number of items in array or the collection of image URLs to use. Can also be resources, image elements, canvas, etc.
The height of the resource.
Has been validated
The width of the resource.
Set a baseTexture by ID, ArrayResource just takes resource from it, nothing more
Zero-based index of resource to set
Instance for chaining
Set a resource by ID
Zero-based index of resource to set
Instance for chaining
Add binding
Call when destroying resource, unbind any BaseTexture object before calling this method, as reference counts are maintained internally.
Destroy this BaseImageResource
used from ArrayResource and CubeResource constructors
Can be resources, image elements, canvas, etc. , length should be same as constructor length
Load all the resources simultaneously
When load is resolved
Trigger a resize event
X dimension
Y dimension
Set the style, optional to override
true
is success
Unset the parent base texture
Has been updated trigger event
Upload the resources to the GPU.
whether texture was uploaded
Abstract, used to auto-detect resource type
Generated using TypeDoc
A resource that contains a number of sources.
PIXI