The renderer this System works for.
Assigns batch locations to textures in array based on boundTextures state.
All textures in texArray should have _batchEnabled = _batchId
,
and their count should be less than maxTextures
.
textures to bound
current state of bound textures
marker for _batchEnabled param of textures in texArray
number of texture locations to manipulate
Handy function for batch renderers: copies bound textures in first maxTextures locations to array sets actual _batchLocation for them
arr copy destination
number of copied elements
Generic destroy methods to be overridden by the subclass
This should be called if you wish to do some custom rendering It will basically render anything that may be batched up such as sprites
Reset the system to an empty renderer
Changes the current renderer to the one given in parameter
The object renderer to use.
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System plugin to the renderer to manage batching.
PIXI