The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
The height of the Container, setting this will actually modify the scale to achieve the value set
The height of the Container, setting this will actually modify the scale to achieve the value set
Current transform of the object based on local factors: position, scale, other stuff.
Sets a mask for the displayObject. A mask is an object that limits the visibility of an
object to the shape of the mask applied to it. In PixiJS a regular mask must be a
PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it
utilities shape clipping. To remove a mask, set this property to null
.
For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.
Sets a mask for the displayObject. A mask is an object that limits the visibility of an
object to the shape of the mask applied to it. In PixiJS a regular mask must be a
PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it
utilities shape clipping. To remove a mask, set this property to null
.
For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.
The center of rotation, scaling, and skewing for this display object in its local space. The position
is the projection of pivot
in the parent's local space.
By default, the pivot is the origin (0, 0).
The center of rotation, scaling, and skewing for this display object in its local space. The position
is the projection of pivot
in the parent's local space.
By default, the pivot is the origin (0, 0).
The coordinate of the object relative to the local coordinates of the parent.
The coordinate of the object relative to the local coordinates of the parent.
The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
The scale factors of this object along the local coordinate axes.
The default scale is (1, 1).
The scale factors of this object along the local coordinate axes.
The default scale is (1, 1).
The skew factor for the object in radians.
The skew factor for the object in radians.
The width of the Container, setting this will actually modify the scale to achieve the value set
The width of the Container, setting this will actually modify the scale to achieve the value set
Current transform of the object based on world (parent) factors.
Indicates if the object is globally visible.
The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x
The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x
The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y
The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y
The zIndex of the displayObject.
If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.
The zIndex of the displayObject.
If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.
Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).
Recursively updates transform of all objects from the root to this one internal function for toLocal()
To be overridden by the subclasses.
Adds one or more children to the container.
Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)
The DisplayObject(s) to add to the container
The first child that was added.
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
The child to add
The index to place the child in
The child that was added.
Recalculates the bounds of the container.
This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.
Removes all internal references and listeners as well as removes children from the display list.
Do not use a Container after calling destroy
.
Pair method for enableTempParent
Actual parent of element
Calls each of the listeners registered for a given event.
Used in Renderer, cacheAsBitmap and other places where you call an updateTransform
on root
const cacheParent = elem.enableTempParent();
elem.updateTransform();
elem.disableTempParent(cacheParent);
current parent
Return an array listing the events for which the emitter has registered listeners.
Calculates and returns the (world) bounds of the display object as a Rectangle.
This method is expensive on containers with a large subtree (like the stage). This is because the bounds
of a container depend on its children's bounds, which recursively causes all bounds in the subtree to
be recalculated. The upside, however, is that calling getBounds
once on a container will indeed update
the bounds of all children (the whole subtree, in fact). This side effect should be exploited by using
displayObject._bounds.getRectangle()
when traversing through all the bounds in a scene graph. Otherwise,
calling getBounds
on each object in a subtree will cause the total cost to increase quadratically as
its height increases.
The _bounds
object stores the last calculation of the bounds. You can use to entirely skip bounds
calculation if needed.
const lastCalculatedBounds = displayObject._bounds.getRectangle(optionalRect);
Do know that usage of getLocalBounds
can corrupt the _bounds
of children (the whole subtree, actually). This
is a known issue that has not been solved. See [getLocalBounds]{@link PIXI.DisplayObject#getLocalBounds} for more
details.
getBounds
should be called with skipUpdate
equal to true
in a render() call. This is because the transforms
are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain
cases.
The minimum axis-aligned rectangle in world space that fits around this object.
Returns the child at the specified index
The index to get the child at
The child at the given index, if any.
Returns the index position of a child DisplayObject instance
The DisplayObject instance to identify
The index position of the child display object to identify
Retrieves the local bounds of the displayObject as a rectangle object.
Calling getLocalBounds
may invalidate the _bounds
of the whole subtree below. If using it inside a render()
call, it is advised to call getBounds()
immediately after to recalculate the world bounds of the subtree.
The rectangular bounding area.
Return the number of listeners listening to a given event.
Return the listeners registered for a given event.
Add a listener for a given event.
Overridable method that can be used by Container subclasses whenever the children array is modified
Add a one-time listener for a given event.
Remove all listeners, or those of the specified event.
Removes one or more children from the container.
The DisplayObject(s) to remove
The first child that was removed.
Removes a child from the specified index position.
The index to get the child from
The child that was removed.
Removes all children from this container that are within the begin and end indexes.
List of removed children
Remove the listeners of a given event.
Renders the object using the WebGL renderer.
The [_render]{@link PIXI.Container#_render} method is be overriden for rendering the contents of the
container itself. This render
method will invoke it, and also invoke the render
methods of all
children afterward.
If renderable
or visible
is false or if worldAlpha
is not positive, this implementation will entirely
skip rendering. See PIXI.DisplayObject for choosing between renderable
or visible
. Generally,
setting alpha to zero is not recommended for purely skipping rendering.
When your scene becomes large (especially when it is larger than can be viewed in a single screen), it is advised to employ culling to automatically skip rendering objects outside of the current screen. The @pixi-essentials/cull and pixi-cull packages do this out of the box.
The [renderAdvanced]{@link PIXI.Container#renderAdvanced} method is internally used when when masking or filtering is applied on a container. This does, however, break batching and can affect performance when masking and filtering is applied extensively throughout the scene graph.
The renderer
Render the object using the WebGL renderer and advanced features.
The renderer
Changes the position of an existing child in the display object container
The child DisplayObject instance for which you want to change the index number
The resulting index number for the child display object
Convenience function to set the position, scale, skew and pivot at once.
The DisplayObject instance
Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.
Swaps the position of 2 Display Objects within this container.
First display object to swap
Second display object to swap
Calculates the global position of the display object.
The world origin to calculate from.
A point object representing the position of this object.
Calculates the local position of the display object relative to another point.
The world origin to calculate from.
A point object representing the position of this object
Updates the transform on all children of this container for rendering
Mixes all enumerable properties and methods from a source object to DisplayObject.
The source of properties and methods to mix in.
Generated using TypeDoc
Container is a general-purpose display object that holds children. It also adds built-in support for advanced rendering features like masking and filtering.
It is the base class of all display objects that act as a container for other objects, including Graphics and Sprite.
PIXI