Constructors
constructor
new Framebuffer( width: number , height: number ) : Framebuffer
Defined in source/node_modules/@pixi/core/index.d.ts:1732
Parameters
width: number
height: number
Properties
colorTextures
Defined in source/node_modules/@pixi/core/index.d.ts:1728
depth
depth: boolean
Defined in source/node_modules/@pixi/core/index.d.ts:1723
depthTexture
Defined in source/node_modules/@pixi/core/index.d.ts:1727
dirtyFormat
dirtyFormat: number
Defined in source/node_modules/@pixi/core/index.d.ts:1725
dirtyId
dirtyId: number
Defined in source/node_modules/@pixi/core/index.d.ts:1724
dirtySize
dirtySize: number
Defined in source/node_modules/@pixi/core/index.d.ts:1726
disposeRunner
Defined in source/node_modules/@pixi/core/index.d.ts:1732
glFramebuffers
glFramebuffers: {}
Defined in source/node_modules/@pixi/core/index.d.ts:1729
height
height: number
Defined in source/node_modules/@pixi/core/index.d.ts:1720
multisample
Defined in source/node_modules/@pixi/core/index.d.ts:1721
stencil
stencil: boolean
Defined in source/node_modules/@pixi/core/index.d.ts:1722
width
width: number
Defined in source/node_modules/@pixi/core/index.d.ts:1719
Accessors
colorTexture
Defined in source/node_modules/@pixi/core/index.d.ts:1744
Methods
addColorTexture
Defined in source/node_modules/@pixi/core/index.d.ts:1751
Parameters
addDepthTexture
Defined in source/node_modules/@pixi/core/index.d.ts:1757
Parameters
destroyDepthTexture
destroyDepthTexture( ) : void
Defined in source/node_modules/@pixi/core/index.d.ts:1780
Returns void
dispose
Defined in source/node_modules/@pixi/core/index.d.ts:1776
Returns void
enableDepth
Defined in source/node_modules/@pixi/core/index.d.ts:1761
enableStencil
Defined in source/node_modules/@pixi/core/index.d.ts:1765
resize
resize( width: number , height: number ) : void
Defined in source/node_modules/@pixi/core/index.d.ts:1772
Parameters
width: number
height: number
Returns void
Legend
Constructor
Property
Method
Accessor
Inherited constructor
Inherited property
Inherited method
Inherited accessor
Private property
Private method
Static property
Static method
A framebuffer can be used to render contents off of the screen. PIXI.BaseRenderTexture uses one internally to render into itself. You can attach a depth or stencil buffer to a framebuffer.
On WebGL 2 machines, shaders can output to multiple textures simultaneously with GLSL 300 ES.
PIXI