Activates blending of the computed fragment color values
Activates blending of the computed fragment color values
The blend mode to be applied when this state is set. Apply a value of PIXI.BLEND_MODES.NORMAL
to reset the blend mode.
Setting this mode to anything other than NO_BLEND will automatically switch blending on.
The blend mode to be applied when this state is set. Apply a value of PIXI.BLEND_MODES.NORMAL
to reset the blend mode.
Setting this mode to anything other than NO_BLEND will automatically switch blending on.
Specifies whether or not front or back-facing polygons can be culled.
Specifies whether or not front or back-facing polygons can be culled.
Activates culling of polygons.
Activates culling of polygons.
Enables or disables writing to the depth buffer.
Enables or disables writing to the depth buffer.
Activates depth comparisons and updates to the depth buffer.
Activates depth comparisons and updates to the depth buffer.
Activates adding an offset to depth values of polygon's fragments
Activates adding an offset to depth values of polygon's fragments
The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
Generated using TypeDoc
This is a WebGL state, and is is passed The WebGL StateManager.
Each mesh rendered may require WebGL to be in a different state. For example you may want different blend mode or to enable polygon offsets
PIXI