Class controls uv mapping from Texture normal space to BaseTexture normal space.
Takes trim and rotate into account. May contain clamp settings for Meshes and TilingSprite.
Can be used in Texture uvMatrix field, or separately, you can use different clamp settings on the same texture.
If you want to add support for texture region of certain feature or filter, that's what you're looking for.
Takes track of Texture changes through _lastTextureID private field.
Use update() method call to track it from outside.
Class controls uv mapping from Texture normal space to BaseTexture normal space.
Takes
trim
androtate
into account. May contain clamp settings for Meshes and TilingSprite.Can be used in Texture
uvMatrix
field, or separately, you can use different clamp settings on the same texture. If you want to add support for texture region of certain feature or filter, that's what you're looking for.Takes track of Texture changes through
_lastTextureID
private field. Useupdate()
method call to track it from outside.PIXI.Texture
PIXI.Mesh
PIXI.TilingSprite
PIXI