Texture that material uses to render.
This gets automatically set by the object using this.
This gets automatically set by the object using this.
Multiply tint for the material.
Multiply tint for the material.
Shader uniform values, shortcut for uniformGroup.uniforms
Gets called automatically by the Mesh. Intended to be overridden for custom MeshMaterial objects.
Generated using TypeDoc
Slightly opinionated default shader for PixiJS 2D objects.
PIXI