The renderer this sprite batch works for.
Creates one more particle buffer, because container has autoResize feature
Creates one particle buffer for each child in the container we want to render and updates internal properties
Destroys the ParticleRenderer.
Stub method that should be used to empty the current batch by rendering objects now.
Renders the particle container object.
The container to render using this ParticleRenderer
Stub method that initializes any state required before
rendering starts. It is different from the prerender
signal, which occurs every frame, in that it is called
whenever an object requests this renderer specifically.
Stops the renderer. It should free up any state and become dormant.
Uploads the position.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their positions uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the rotation.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the tint.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the Uvs
the array of display objects to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the vertices.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their vertices uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Generated using TypeDoc
Renderer for Particles that is designer for speed over feature set.
PIXI