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Class TilingSpriteRenderer

WebGL renderer plugin for tiling sprites

memberof

PIXI

Hierarchy

Index

Constructors

constructor

Properties

quad

quad: QuadUv

Protected renderer

renderer: Renderer

shader

shader: Shader

simpleShader

simpleShader: Shader

Readonly state

state: State

Methods

destroy

  • destroy(): void
  • Generic destruction method that frees all resources. This should be called by subclasses.

    Returns void

flush

  • flush(): void
  • Stub method that should be used to empty the current batch by rendering objects now.

    Returns void

render

  • Parameters

    Returns void

start

  • start(): void
  • Stub method that initializes any state required before rendering starts. It is different from the prerender signal, which occurs every frame, in that it is called whenever an object requests this renderer specifically.

    Returns void

stop

  • stop(): void
  • Stops the renderer. It should free up any state and become dormant.

    Returns void

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