the target sprite
Used for caching shader IDs
Sets the blendmode of the filter
Sets the blendmode of the filter
Shader uniform values, shortcut for uniformGroup.uniforms
The default fragment shader source
The default vertex shader source
Applies the filter
The renderer to retrieve the filter from
The input render target.
The target to output to.
Should the output be cleared before rendering to it.
Generated using TypeDoc
This handles a Sprite acting as a mask, as opposed to a Graphic.
WebGL only.
PIXI